Welcome to the Battle Loop

Battle Loop is an idle card-based roguelite where you descend into dangerous dungeons and battle hordes of enemies.
Collect powerful cards, build unique combinations, and adapt your strategy as your adventure unfolds. 

🕹️ How to Play 🕹️

Goal — Descend through the dungeon, grow stronger, and defeat the final Boss. 

Each run consists of 9 stages before the Boss encounter. Along the way, you will face increasingly dangerous enemies and make choices that shape your build. At every stage, choose one of three paths:

⚔️ Battle — Fight regular enemies and earn rewards.
💀 Elite Battle — Face stronger enemies for greater rewards.
🛒 Shop — Spend Gold on cards, upgrades, or recovery.
❓ Event — Make choices that may help or hinder your adventure.
As you descend deeper into the dungeon, encounters become more challenging. Later battles may contain multiple enemy waves, requiring stronger builds and better preparation.


⚔️ Battle ⚔️

Combat is fully automated. Your hero plays equipped cards automatically in the order you have arranged them. Most attacks and skills can result in one of three outcomes:

  • Weak Hit;
  • Normal Hit;
  • Critical Hit;

Different outcomes affect the strength of the card and may trigger additional effects. 

🃏 Card Types🃏 

Each card belongs to a card type. Playing too many cards of the same type during a turn can reduce their effectiveness. The more repetitive your sequence becomes, the greater the chance that later cards will perform weaker than expected. 

Hit Quality Chances by Card Order Table

Card PositionWeakNormalCritical
First Card15%70%15%
Second Card55%39%6%
Third and Subsequent Cards90%9%1%


🔗 Combos🔗

Many cards have Tags that interact with other cards, statuses, or previous actions. Some cards become stronger when: 

  • A specific tagged card was played earlier in the turn;
  • The target has a particular status effect;
  • The hero has a particular status effect;

Successful combinations can trigger powerful bonus effects. Experiment with different card combinations to discover devastating synergies. 

💰 Rewards💰

Winning battles grants rewards. Rewards may include: 

  • Gold;
  • New Cards;

More dangerous encounters generally provide greater rewards. 

☠️ Defeat☠️ 

Losing battles increases Fatigue. If Fatigue reaches its maximum value, the run ends immediately. How to play Drag cards into active slots and arrange their order. Your hero will use them from left to right in battle.

🃏 Cards Reference🃏

Card NameTypeCDEffect / DescriptionWeakNormalCritTagsCombo
StrikeAttack0Deals damage to the first enemy257Weapon-
Aim StrikeAttack0Deals damage to the last enemy246Weapon-
ArmorSkill1Gives armor that reduces damage346Shield-
Blood SliceAttack1Deals damage and bleeding13/Bleeding5/BleedingCombo, Setup
PrepareTalent2Reduces cooldown and givesarmor-3-CooldownReduce next card cooldown with Setup tag
Double SliceAttack0Deals damage twice236Weapon-
ExecuteAttack2Deals damage and finisher4711Finisher, SetupTarget has Bledding. Deals addition 6 damage.
FireballAttack2Deals area damage246Fire, SpellPrevious Card Has Tag Fire and Setup. Aplly Bleeding.
GuardTalent1Applies Guard-Guard-Shield-
Heavy StrikeAttack1Deals damage369Weapon-
Oil FlaskSkill1Debuffs enemyPower DecreasesPower DecreasesStunSetup, Fire-
Stun ArrowTalent2Stuns if prev. card ranged---FinisherPrevious Card Has Tag  Ranged - Stun enemy.
Strike ArmorAttack1Deals damage and givesarmor2/25/37/5Weapon, Sheild-
Stun StrikeAttack3Deals damage and stuns24/Stun6/StunWeapon-

🔥 Status Effects🔥

  • Bleeding   At the start of its turn, lose 4 HP.  Stack duration;
  • Strength Increases attack damage by X;
  • Guard — Armor is not removed at the start of a turn;
  • Curse — Decreases attack damage by X;
  • Stun — Skip next turn;

👥Characters👥

Character NameStart max HPStart SlotsStart Cards
Derek803Strike, Armor, Strike
Melissa604Aim Strike, Armor, Aim Strike, Armor

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